Game
Neptune Quest 2: Ultra
5 years ago

In trying to make the battle system work I have succeeded in making the whole thing crash. Repeatedly. ARGH.

In the meantime solidifying maps and art bits. All goes well, once battle works I can get a playable chapter 1 going.




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Chapter 2 progress is coming along swimmingly; one more map to design and all need polish, scenario stuff is decided, enemy set in the works, dialogue needs writing, and chapter's new game mechanics need programming.

Look forward to Chapter 2!

Chapter 2 will introduce a new feature - bug catching!

"Bug catching?" I hear you ask; "Will it serve any real purpose?"

Well ... why not have a look?

Have a good Boi

What you all think

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)