In ZRDOOM 5.0 the built in ZCajun bot can play the levels and beat them due to the ACS code rebuilding the map every 2 minutes and spawning in new enemies to make the bot find them. This prevents the bot from messing up for long... #lzdoom #procedural
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More playthrough footage of my ZRDOOM 3.0 procedural level generation doom mod for zdoom... https://vicious-games.itch.io/zrdoom-enhanced-30 #lzdoom #procedural #doom
This is what it likes to use Reshade to Infuse HDR + Bump mapping into Doom (with zrdoom 3.0 loaded) with the carmack renderer on. Imagine the response if ID pioneered this technology in Doom instead of Doom 3? #doom #reshade #nextgen #whoneedsrtx?
Video of me playing Zrdoom 3.0 levels with Ultimate randomizer mod In Lzdoom using reshade to bumpmap and HDR it up! This is with my Retres texture replacer loaded with Bumpmapped Eternal Doom goodness! #lzdoom #doom #procedural #whoneedsrtx? #reshade
Zrdoom 5 trailer #doom #lzdoom #procedural
Open Doom : Hardcore Edition just got BS error messages while uploading it here, so so the only way to download 2.0.0 is to go to my itch now... It features City level generation... Download it here: https://vicious-games.itch.io/open-doom-hc #gzdoom #rpg
This is Duke3d v10b + ZCajun Bot mod + Reshade with Bumpmapped textures + HDR + Bloom turned on... #lzdoom #whoneedsrtx? #Duke3d #reshade
Now the final build of Open Doom : hardcore edition is out.. It features the following new features : -implemented enemy rampup - enemy difficulty gets worse every 5 completed quests -improved dungeon layouts/architecture -bugfix for recall spell #gzdoom
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