For the past few weeks, we have been mainly working on creating and connecting inventory and interaction systems. It's not perfect (yet), but we have managed to create a really solid baseline that would be clean, managable, and sizable.
So yeah, here is a video of a rough test on how it works. Player comes up to the table, grabs a keycard (I already had one in the inventory, so I discarded it), then equips it by clicking on the slot with it, comes to the keycard reader, and uses it to open a door.
Pretty simple now, but yet so powerful in the future
See you soon!
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