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225
4 years ago

Inventory System #UE4 C++

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I will focus now on equipment items and save the whole Inventory System done so far. The plan it's to merge both in the final (Equipment and Inventory Systems).

I'm still doing as much logic as I can in #UE4 C++ API, and, I will keep doing it. This self-challenge is becoming more interesting from feature to feature.



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Adding some Tooltips for NPCs.

And for some reason, to train troops is completely free... It's time to fix that. And to give to UI a better look.

A small improvement: ''NPCs sight attached to their heads and not to their root.''

This will be nice to have when they are patrolling/guarding some position.

Introducing my new unit formation: 'The Default Formation'! 🚶‍♂️

No complicated tactics or fancy maneuvers, just going with the flow and letting my troops do their thing.

Sometimes simplicity is the key to success! 💪

Have you played Bandit Trap?

New quests celebrating the game have entered your log. Tell us about YOUR favorite trap from Bandit Trap using the tag #MyFavoriteBanditTrap.

Get the game: https://bit.ly/bandittraplaunch

Quick update: A second building is refreshed!

Everything is Crab is OUT NOW! Choose from near-endless evolutions and options in every run. Out now on Steam and Epic Games Store.

Quests celebrating the game are in your quest log.

Get the game: https://bit.ly/EverythingIsCrabLaunch

Learn more about the quests 🔽

WIP - What do you would like to see next?

NPCs trained in Academy will know that they are part of your team now.

🎉 Bandit Trap is OUT NOW! 🎉

Defend your home using inventive boobytraps as the Trapper, or team up as three sneaky Bandits and try to escape with the loot!

Get the game now: https://bit.ly/bandittraplaunch

Complete our quests celebrating the #BanditTrapLaunch!

Running a few tests to check how it feels if using a Gamepad as a controller. 🎮