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3 years ago

Inventory System #UE4 C++

Item Tooltip


I will focus now on equipment items and save the whole Inventory System done so far. The plan it's to merge both in the final (Equipment and Inventory Systems).

I'm still doing as much logic as I can in #UE4 C++ API, and, I will keep doing it. This self-challenge is becoming more interesting from feature to feature.



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Building feature upgraded.

» Clean up and performance improved.

Adding some Tooltips for NPCs.

And for some reason, to train troops is completely free... It's time to fix that. And to give to UI a better look.

Running a few tests to check how it feels if using a Gamepad as a controller. 🎮

Last week at LVL UP EXPO, we celebrated great games made by Jolters including Baldi's Basics Plus by @BasicallyGames !

Buy it on Game Jolt: https://gamejolt.com/games/baldis-basics-plus/481026

Thanks to Razer for providing the laptops and peripherals!

A small improvement: ''NPCs sight attached to their heads and not to their root.''

This will be nice to have when they are patrolling/guarding some position.

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including The Bunny Graveyard by @ElPichon !

Learn about the game: https://gamejolt.com/games/thebunnygraveyard/651214

Thanks to Razer for providing the laptops and peripherals!

Quick update: A second building is refreshed!

Today was a day dedicated to Tooltip. Remains ugly as hell but it's working. And that's good, for now...

Next, I'm going to add tooltips for troops in academy as well.

Last week at LVL UP EXPO, Game Jolt celebrated great games made by Jolters including The Wild at Heart by @moonlightkids !

Check out the game: https://gamejolt.com/games/the-wild-at-heart/500465

Thanks to Razer for providing the laptops and peripherals!

I don't dislike it... the moving dead NPCs... maybe next time.