Hey guys! Getting this one a lot on the comments, so I thought I’d cover our bases.
Q: Is Biome like Mountain, related to Mountain, inspired by Mountain, or a sequel to Mountain?
A: No. We’ve been making Biome long before Mountain was announced, released, and quite possibly conceived.
Q: Have you seen Toca Nature?
A: Fine, nobody has actually asked that yet. Toca Nature again was made after us, but it looks so much more similar that we’re surprised that nobody else has. Which is interesting in itself, I guess.
Q: Doesn’t it make you super jealous that Mountain came out first and got really famous?
A: Na. While we share a camera angle and an abstract high level concept, Biome is as much a love letter interactivity as Mountain is to passiveness. We’re doing very different things under the skin. Besides, Mountain is super cool. You can’t hate Mountain.
Q: If Biome isn’t a clone, then what inspired it?
A: Biome was very intentionally created to be something new, that you hadn’t seen before. It was born out of a whole bunch of pretentious abstract conversations revolving around what was initially just an tech experiment/art piece, and so in a way, it spawned itself. Our background is in interactive media rather than games explicitly, and so making something that felt great was more important than something that made you think or react. In terms of interaction design, we had a whole bunch of influences! We’re especially in love with the game feel of Flower - the way it feels to just move in that game is phenomenal. Princess Mononoke is a massive influence in terms of designing worlds, but it’s getting rare these days that Glibli films don’t inspire trendy new games, so that goes without saying.










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