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1,301
4 years ago

ISOLATION: Added bullets and collision. This is still coded in 100% Scratch.

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Plinking in my... backyard.




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water physics; rudimentary. quite similiar to my light flow except the water prioritizes vertical motion over horizontal, and the law of the conservation of energy was especially applicable. not pretty right now, hopefully i will clean it up xD

few tweaks

original vs AI

there are levels to graphic design

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

experimenting with colored RGB lighting. Light no longer flows as a singular value down the gradient but as a collection of red, green, and blue values, which can easily be modified for different colors to drop off first or be more prominent

New Inverted head perspectives

credit for @CrystalC_ for giving me 3D renders to make these

adding grass outline wrApping. was a lot more difficult than expected

Branched off to a side-scrolling version of the tile engine. Lighting now uses set transmission levels per tile, with heavier materials dampening the light and less heavy materials such as dirt allowing more light to phase through

Ricky Remodel thingymajiggy

a week ago my fps at this scale would be sub 30

small changes add up