Game
Through The Fragmentation

4 years ago

It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.


Technically the game is done and right now I'm waiting for Steam to verify the completed build. It'll probably take a couple of days, but there is a chance that the release can happen at the end of this week.

But...

Achievements unfortunately don't work in non-steam versions of the game right now and adding that feature will probably need a couple of days. I'm admittedly not the fan of achievements, but since the beta testers seemingly enjoyed unlocking them, I had to realize it's a fun little addition.

Anyway, the release date is basically on the doorstep. Thanks for your support and patience, guys! It has been a long and... unfortunately often torturing journey for me, but it was hopefully worth the effort.

We'll see that pretty soon...



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Released a slight remaster of The Hidden Fragmentation. Version 1.1.0 fixes the technical issues the original game suffered from. Also, there is 64bit support and a new volume control as well.

Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.

Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.

The main reason I switched back to first person was I felt the third person perspective very limited.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!