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Yes! Believe it or not, but after almost two years (its development was more likely half), I've managed to revisit the world of The Hidden Fragmentation. It's not a sequel or a prequel, but a paralell story.
Check out the demo:
This is really weird. Am I the only one who gets redirected to this page whenever I'm trying to open a HTML build of a Unity game?
Well... the day has finally come, guys. Through The Fragmentation is out! Both 32bit and 64bit versions are available for Windows.
The Steam page is finally published! https://store.steampowered.com/app/1572040/Through_The_Fragmenta…
͡° ͜ʖ ͡°) Guess what's going to happen today!
I'll have some pretty interesting news related to Through he Fragmentation soon, but till then... @TophatParty created a wikipage for The Hidden Fragmentation. Feel free to check it out - or even participating in it: the-hidden-fragmentation.fandom.com
Through The Fragmentation was originally a cross-platform point and click adventure game with multiple dialog options and tons of lore to explore.
The main reason I switched back to first person was I felt the third person perspective very limited.
A WIP non-euclidean space in the Fragmentation level of Through The Fragmentation.
It's almost surreal to say, but... the game is completed! There is a huge chance it'll get released till this weekend.
When you're working with graphics relying almost entirely on simple flat colors and color gradients, it's quite important to know if players with any type of color blindness will still be able to play your game.
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