Next up
Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.
I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.
I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.
Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.
The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.
Character bits! We're currently throwing together the character animation pieces for the new customization system :P
working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.
(Mines and menus preview build)
Available for testing now
Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.
Opinions on a new graphics style?
0 comments