Game
A Day In The Life


6 years ago

It's been a busy weekend of bug fixing in the build up to the demo with a long time issue with the dialogue manager now fixed and rocks added to fields.




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Buttons ver 2- jumpscare Test

Finally, you can sell the fruits/veg of your labour. :)

Opinions on a new graphics style?

(Mines and menus preview build)

Available for testing now

Buttons jump scare test shot

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.