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Castlevania: Holy Fires Version 1.1.0 is now live!
Check out the article below to see what's new in this update!
Check our page for the download! https://gamejolt.com/games/holy-fires/432271
We added enemies from later Castlevania games to Holy Fires. Check out Ukoback and Skeleton Gunman from Symfony of the Night (among others). To make them fit in Holy Fires, we gave them a bit of a visual overhaul. (also check out our new page-banner)
Mancers Memos nr. 4 - The Key (Rooms) to Adventure
Here's Kindle's second sub-weapon!
With these Summonable Platforms, Kindle is able to reach places Christopher can't with ease!
HF Update! This week, we added some sub-weapons for Christopher! The Axe is great for hitting flying enemies or those who are higher up. The Holy Water can be thrown on the floor to create a flame ahead of you. Great for setting up traps!
Here's a quick look at the enemies you'll encounter in the first dungeon of Mancers; the Gobster Hideout. This place will be filled with magically enhanced Goblin Mobsters such as this one!
Kindle got his first subweapon! The Fireblasts may not have the same range as his throwing-scythes do, but they pack a way bigger punch!
This week, we 're working on the arena where the third boss of the game will be fought. Here's a first look of it!
The Fourth and Final Level. We're finally making it. Here you see the entrance to Dracula's Inner Sanctum. A walkway surrounded by a giant moat of blood. Can't stay too long to enjoy the nice surroundings though, the blood rises...
Mancers: One More Floor Devlog nr. 2: Speed bumps
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