Game
A Terry Video Game
9 years ago

It's Complete!

Hi, there!
A Terry Video Game is complete as of 4/10/2017!

If you like running, cartwheeling, and beat-em-ups, perhaps this is the game for you!

Well, try it out, okay, everyone?




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Of course old-fashioned robots end up in the junkyard.

They aren't gonna be used in the convention level, so it's fitting here.

Also, the giant floating magnets and bulldozers don't discriminate. They harm all robots.

Still shaping out that junkyard.

The sky is a dirty green, the background is a painful quilt of grayness to draw, and the ground is still made of fruitcake.

If you need a sciencey explanation for how a giant magnet can float, it's the same way cars float: little rapidly-spinning magnets.

It doesn't make much sense in reality, but I'm sticking with this story.

More BG layers, more garbage.

Maybe I should throw in a few towers of cars into the background.

Ever since the first boss, I've had graphics for this bulldozer.

Junkyards have bulldozers, and all sorts of old robots.

So, I'm putting the bulldozer in the junkyard as a minor enemy, as well as unused GFX from the scrapped convention level.

Understood?

When I designed this character months ago, she was made to be a bitter rival to Pinafore.

Her name in development was Gun-NIA, but now it's Mag-Nia.

...also, I was watching Wonder Woman at the time. Is she too much?

I'm feeling a bit more off than usual today.

Here, have some smaller weapons.

Updated HUD, HP system, and other collectibles! (including the bunnies)

If you don't know what a junkyard looks like, you could end up with a street paved with fruitcake, walls made of allegedly compressed garbage, and broken cars.

Real junkyards aren't as interesting as Toy Story 3 and The Brave Little Toaster like to show.

The First Two Bosses