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Game
Carnage in Space: Crucible
3 months ago

It's finally here! Enjoy the story of Crucible again from a new perspective - that of the relentless mechanized alien warrior Tuhrahkkkii!

This update comes with a fully-developed 2nd playable character, and LOADS MORE!


This update comes with a fully-developed 2nd playable character, a full selection of alternate weapons and upgrades to buy, brand new levels and bosses, and new collectibles and achievements to hunt down! Additionally, this update has new music, a new pause menu, graphical improvements, and LOADS of bugfixes and balance changes.

== New Content ==

* Added Tuhrahkkkii's story with 3 new levels

* Added all of Tuhrahkkkii's weapons and upgrades to the shop

* Added new codex pages to collect

* Added 6 new Steam achievements

== Audio ==

* Added new music to Chapter 3 and Chapter 7

* Fixed the music cutting out after returning from Settings

* Fixed one of the final boss's SFX looping endlessly after reloading a checkpoint

== Cutscenes ==

* Changed many lines of dialogue across many cutscenes

* Added acceleration/deceleration to character movement in some cutscenes

* Fixed a bug where rapid-clicking the enter/ok button could break some cutscenes

* The two mobsters at the beginning of Prologue (N) now stand still properly when they stop moving

* Fixed the entrance animation in Chapter 3... again

* Removed some unnecessary lighting in the Chapter 3 outro

* Any status effects (and their visual effects) on the player or enemies get removed when a boss intro/outro cutscene begins

== Graphics ==

* Slightly shrunk the game's viewport to look pixel-perfect on 1080p or 4k screens

* Added a new Display mode setting to enable pixel-perfect display with letterboxing (on non-1080p/4k screens)

* The heat haze effect now scales better to small screens, or disables entirely if the screen is too small

== Player/Weapons ==

* Adjusted Tuhrahkkkii's hitboxes to reduce the chance of getting hurt jumping by a spike

* The player will no longer enter a falling state while standing on a moving platform

* Special attacks now grant brief invulnerability after ending

* Nightmare's special attack now aims downwards if no valid targets are on-screen

* Adjusted the Vibrosword combo attack animation to feel more fluid

* Slightly buffed the fire rate of the Rapid powerup in Chapter 5

== Level ==

* It is once again possible to access the firing range beneath the shop

* Fixed a softlock in Chapter 1 challenge mode if you go through the alley

* In dark levels, the light around enemies/items fades out gradually upon death/collection/despawning

* The missiles in Chapter 5 have more health, but move more slowly

* Added extra graphic/audio effects when missiles are missed or launchers are destroyed in Chapter 5

* Added a new NPC to Dunest Spaceport after a certain point in the game

* The starting point for Chapter 6 is now marked on your HUD

== Enemies ==

* If Lucky Break is equipped, enemies have a VERY small chance of dropping new gold health/ammo packs

* Adjusted enemy AIs so they won't get stuck on platforms near hazards

* Certain types of enemies won't start moving until the first time they appear on-screen

* The final boss is now vulnerable to Nightmare's Stealth Attack (back strike) in the back of its head

* The final boss sits still longer after a body slam

* The final boss's claw attacks no longer hurt you after they stop moving

* Adjusted the minions that spawn in the final boss fight to be easier

* Fixed flying enemies moving too far vertically from their starting points

* Acid sprays and other projectils are now blocked by platforms

* Prevented Flyboy from attacking while stunned

* Killbots are now vulnerable *after* they attack, not before

== Gameplay ==

* Health/item packs now go flying when dropped by enemies

== Interface ==

* Redesigned the game's logo

* Redesigned the pause screen

* Added the Move List menu, accessible from the pause screen

* Fixed the spinning sword in the title screen not swapping out to reflect the last played character

* Redesigned the functionality of some toggles in Settings that have more than 2 states

* Adjusted the shape of several sprite font characters

* Adjusted the letter spacing of most on-screen text

* Added a player selector in the Arena and Challenge Mode menus

* The challenge mode selection menu now displays the total stars earned

* Arena HUD shows the time elapsed

* Updated the arena complete menu

* Arena highscores are now saved separately per character



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