This update comes with a fully-developed 2nd playable character, a full selection of alternate weapons and upgrades to buy, brand new levels and bosses, and new collectibles and achievements to hunt down! Additionally, this update has new music, a new pause menu, graphical improvements, and LOADS of bugfixes and balance changes.
== New Content ==
* Added Tuhrahkkkii's story with 3 new levels
* Added all of Tuhrahkkkii's weapons and upgrades to the shop
* Added new codex pages to collect
* Added 6 new Steam achievements
== Audio ==
* Added new music to Chapter 3 and Chapter 7
* Fixed the music cutting out after returning from Settings
* Fixed one of the final boss's SFX looping endlessly after reloading a checkpoint
== Cutscenes ==
* Changed many lines of dialogue across many cutscenes
* Added acceleration/deceleration to character movement in some cutscenes
* Fixed a bug where rapid-clicking the enter/ok button could break some cutscenes
* The two mobsters at the beginning of Prologue (N) now stand still properly when they stop moving
* Fixed the entrance animation in Chapter 3... again
* Removed some unnecessary lighting in the Chapter 3 outro
* Any status effects (and their visual effects) on the player or enemies get removed when a boss intro/outro cutscene begins
== Graphics ==
* Slightly shrunk the game's viewport to look pixel-perfect on 1080p or 4k screens
* Added a new Display mode setting to enable pixel-perfect display with letterboxing (on non-1080p/4k screens)
* The heat haze effect now scales better to small screens, or disables entirely if the screen is too small
== Player/Weapons ==
* Adjusted Tuhrahkkkii's hitboxes to reduce the chance of getting hurt jumping by a spike
* The player will no longer enter a falling state while standing on a moving platform
* Special attacks now grant brief invulnerability after ending
* Nightmare's special attack now aims downwards if no valid targets are on-screen
* Adjusted the Vibrosword combo attack animation to feel more fluid
* Slightly buffed the fire rate of the Rapid powerup in Chapter 5
== Level ==
* It is once again possible to access the firing range beneath the shop
* Fixed a softlock in Chapter 1 challenge mode if you go through the alley
* In dark levels, the light around enemies/items fades out gradually upon death/collection/despawning
* The missiles in Chapter 5 have more health, but move more slowly
* Added extra graphic/audio effects when missiles are missed or launchers are destroyed in Chapter 5
* Added a new NPC to Dunest Spaceport after a certain point in the game
* The starting point for Chapter 6 is now marked on your HUD
== Enemies ==
* If Lucky Break is equipped, enemies have a VERY small chance of dropping new gold health/ammo packs
* Adjusted enemy AIs so they won't get stuck on platforms near hazards
* Certain types of enemies won't start moving until the first time they appear on-screen
* The final boss is now vulnerable to Nightmare's Stealth Attack (back strike) in the back of its head
* The final boss sits still longer after a body slam
* The final boss's claw attacks no longer hurt you after they stop moving
* Adjusted the minions that spawn in the final boss fight to be easier
* Fixed flying enemies moving too far vertically from their starting points
* Acid sprays and other projectils are now blocked by platforms
* Prevented Flyboy from attacking while stunned
* Killbots are now vulnerable *after* they attack, not before
== Gameplay ==
* Health/item packs now go flying when dropped by enemies
== Interface ==
* Redesigned the game's logo
* Redesigned the pause screen
* Added the Move List menu, accessible from the pause screen
* Fixed the spinning sword in the title screen not swapping out to reflect the last played character
* Redesigned the functionality of some toggles in Settings that have more than 2 states
* Adjusted the shape of several sprite font characters
* Adjusted the letter spacing of most on-screen text
* Added a player selector in the Arena and Challenge Mode menus
* The challenge mode selection menu now displays the total stars earned
* Arena HUD shows the time elapsed
* Updated the arena complete menu
* Arena highscores are now saved separately per character
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