It's finally time to stretch toward starting the actual production of the game. See you soon on both the Game Presentation video, and the episode 0 of Point Origin : Genesis!
Next up
V 0.4.0 - Player Control and Data type Systems update
A hell of my own making, and a deadline hit. I most certainly have gone insane this time around.
I have to say, there is no feeling like finally becoming capable of designing the game of your dreams. It's both strange, beautiful and terrifying at the same time.
Time for an update on how the prototype is going.
Happy 2024 , and an explanation onto what has been happening over the course of the past 2 months or so.
Box Breaker, Food Munchers, and someone with a brain that's getting bigger.
Here be the biweekly update, and here be something you can also play with if you're interested also!
Alright, it's been a while since the last "True" update, and i wanted to give you a little update on where things stand at the moment.
Devlog #Alpha : 01/08/2024 : Game Bible Finalization.
In this first pre-unity devlog, we explore the finalized concepts of the coming prologue of SotML.
So apparently Unity's CEO decided to start taxing us Peasants. Here's what it means for SotML and even CZ Studios's beginning in general
I fell sick for an entire week. Even now, I'm barely getting back up. I hate everything, and everyone as well.
While I was unable to work on the prototype for an entire week, I'll soon be back at it.
This will release before the end of march. Period.
We are now nearing the end of March, and I come around with a mixed bag of news.
The Battle System UI is fully finished, and can now be used to render my ideas out, but when it comes to the coding aspect..
More down bellow.
I swear, at that point the heavens themselves have turned against me or something..
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