It's finally time to stretch toward starting the actual production of the game. See you soon on both the Game Presentation video, and the episode 0 of Point Origin : Genesis!
Next up
Devlog #Alpha : 01/08/2024 : Game Bible Finalization.
In this first pre-unity devlog, we explore the finalized concepts of the coming prologue of SotML.
It has now been a little more than two weeks, and I have nothing much to show right now. So far, my courses on Unity are going well, and am learning what I need to learn.
Almost done with the basics, soon moving to more intermediary stuff. More bellow.
We are now nearing the end of March, and I come around with a mixed bag of news.
The Battle System UI is fully finished, and can now be used to render my ideas out, but when it comes to the coding aspect..
More down bellow.
Devlog #Alpha : 14/01/2025 : Hitting walls, Learning and Adapting
With the advent of the new year, we now go back on what happened these past few months, and the many technical issues i ended up colliding with while moving into Unity itself.
Alright, it's been a while since the last "True" update, and i wanted to give you a little update on where things stand at the moment.
V 0.4.0 - Player Control and Data type Systems update
A hell of my own making, and a deadline hit. I most certainly have gone insane this time around.
So apparently Unity's CEO decided to start taxing us Peasants. Here's what it means for SotML and even CZ Studios's beginning in general
I have to say, there is no feeling like finally becoming capable of designing the game of your dreams. It's both strange, beautiful and terrifying at the same time.
Time for an update on how the prototype is going.
Box Breaker, Food Munchers, and someone with a brain that's getting bigger.
Here be the biweekly update, and here be something you can also play with if you're interested also!
Alright my boiz, it's been longer than i had anticipated because a few things happened :
1. I have finished my coding courses.
2. I have been actively working on the Game prototype, and managed to make roughly half of it.
So see you soon with a build!
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