11 months ago

I swear, at that point the heavens themselves have turned against me or something..


Heya Boiz. As you've most certainly noticed, nothing has really changed since the last announcement, and i did not post on any updates to the game over the month of January. Truth be told, i had fixed for me the date of the 28/01/2024 for the Alpha release, as it seemed like a perfect time to drop the build.

Unfortunately, my tribulations, (that's how it feels at that point) into getting this new job have been rash. Between countless technical problems preventing me from applying properly, to me noticing my ID card had expired, to the French administration being extremely slow to issue a new one (as always) and that same administration breathing down my neck to make some Money soon on top of that..

Yeah, things have been hectic to say the least lul.

In the end, if this job does drop it should happen within this week or the beginning of the next one. Until then, i'm afraid i just cannot get into the mood of working on the game properly, unfortunately.

But, as i've stated in the previous announcement, once i start working on this once more, the build should drop barely a week or two later on afterward.

I will of course notify everyone once i actually get working on the game once again, but for now, i'm afraid we're going to have to wait a little longer (hopefully) so that i may be fixed on that damn job.

So see you soon, and have a good one boiz.



0 comments

Loading...

Next up

Alright my boiz, it's been longer than i had anticipated because a few things happened :

1. I have finished my coding courses.

2. I have been actively working on the Game prototype, and managed to make roughly half of it.

So see you soon with a build!

So apparently Unity's CEO decided to start taxing us Peasants. Here's what it means for SotML and even CZ Studios's beginning in general

I have to say, there is no feeling like finally becoming capable of designing the game of your dreams. It's both strange, beautiful and terrifying at the same time.

Time for an update on how the prototype is going.

V 0.4.0 - Player Control and Data type Systems update

A hell of my own making, and a deadline hit. I most certainly have gone insane this time around.

Alright, it's been a while since the last "True" update, and i wanted to give you a little update on where things stand at the moment.

It has now been a little more than two weeks, and I have nothing much to show right now. So far, my courses on Unity are going well, and am learning what I need to learn.

Almost done with the basics, soon moving to more intermediary stuff. More bellow.

Box Breaker, Food Munchers, and someone with a brain that's getting bigger.

Here be the biweekly update, and here be something you can also play with if you're interested also!

And so he hits the end of the first pathway. And you know what? He even made a mini game at the end! How joyous.

https://youtu.be/AXbdcnk8NK4

See you in roughly two weeks for the next update!

Ball-o-Bot mini-game : https://drive.google.com/file/d/1oLYoorwa0tyv9UiKtGPeor80j_3D7tJ…

Happy 2024 , and an explanation onto what has been happening over the course of the past 2 months or so.

Devlog #Alpha : 01/08/2024 : Game Bible Finalization.

In this first pre-unity devlog, we explore the finalized concepts of the coming prologue of SotML.