2 years ago

It's Mega Man's birthday. Here's some things I did in the past.




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Someone abandoned this puppy, and at Christmas of all times. He's so tiny, defenseless. Well, you're safe now little buddy.

He's so much more energetic and full of life now. (And full of soup.)

I animated Zero's idle pose from Mega Man XTreme 2. The original didn't move for some reason. #megamanx #pixelart

When Dr Wily goes HARDSTYLE

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

I DEMAND another Mega Man Show!

Cooking today. Proof of concept to Increment and Decrement ANY UEnum;

ie. ValueA -> ValueB -> ValueC -> ValueD -> (wrap to) ValueA

For UEnum Assets AND CPP defined UEnums, whether you own/control them or not.

#UnrealEngine5 #UnrealEngine

Working on a different feature enabled easy Zoom controls for the Retro Camera system. This will be used for debug mainly, and may not have any in game uses for this project. But it can be used for future projects. #MegaMan #UnrealEngine

Streaming today 10/17 at Noon Central Time on Twitch and YouTube! Follow, Subscribe, turn on notifications to come hang out and celebrate VGM and more!

🔊ON! Finally got around to making a proper Music system in #UnrealEngine5. Utilizing MetaSounds for seamless and easy to configure loop points. Plus you can preload a track to prevent loading time gaps, and it is async to prevent frame stuttering.