It's now possible to guard against enemy attacks.
Perfectly-timed guards increase your energy and mitigate all damage.
Miss-timed guards depletes your energy in place of your Vitality.
https://twitter.com/sencil_sketches/status/1230091930127568897
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Combo Mad "Stormseeker"
A tribute to early Devil May Cry 3 Combo MADs when combo exhibitions were paired with Metal.
A gameplay trailer-esque type of video showcasing the main gameplay loop which is the combat and some of the other smaller elements.
A couple new abilities added to the Thundergod form.
1) CG Crash: An AoE slam that knocks back and launches enemies near the landing zone. 2) Rapid Slash: 5-Hit AoE to enemies in front.
An explanation on how Style Meter works.
A new narrative trailer I've been working on.
Basic Actions infographic
Sabrina Slay Series: 63
A scripted ground combo that can take your enemies all the way to the other side and end the attack with a powerful wall-bounce.
New System: Just Dodge
Successfully dashing through an enemy hitbox within a 4-frame window (denoted by slow-mo and zoom effect) will provide a Just Dodge buff that will automatically dodge the next attack you didn't manually dodge yourself.
Thundergod Flash and Thundergod Reverse Flash:
A divine footwork technique to chase down an enemy or safely step back into a more convenient fighting position.
Cesara's Air Taunt increases your air time with a pseudo-double jump.
The number of kisses blown is dependent on your current style rank and can launch enemies.
Fire Elemental Attacks
Release fire projectiles, wear it as a cloak or dematerialise into energy to move around the battlefield.
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