Next up
sneak peek on the level you PROBABLY DON'T LIKE
ah screw it ima let it be a deluxe edition of litterally almost all my releases so far
the oneshot devs had to write a c++ binding to achieve this, meanwhile VX Ace can do this using just Win32API.
I was wondering why my track was.. 43691 bars long... It turns out that there was a marker at the very end. No clue why it was there but that caused it to want to render the maximum bars.
dithered fog :O
also assets are placeholder
im porting my game to Unity with Bolt visual scripting
How to make levels:
one brackeys tutorial later...
that's the most confusing error i've seen yet without clicking details
oh dear
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