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2 years ago

It's still early WIP, but Tim and I have been working on a new version of the platforming engine. We are not making a MMX fan game, but X series gameplay is a good testing example for precision high speed gameplay. #megamanx #madeinunity #megaman




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Castlevania Circle of the Moon misspelled Tonfas as "Tonfers" lol. Anyway, this is what the sprites look like. I'll release the full Nathan sprite rip when everything is completed. There's a lot of variants, it's a lot of work!

I'm feeling very bad this week so there may not be many updates on things.

Last week I did boost the efficiency of Mega Man Rulers of Space prototype by like 15%!

Still working on the Simon and Nathan sprite rips. Simon is almost done I think.

More progress on Simon Super Castlevania IV sprite rip.

When Dr Wily goes HARDSTYLE

I went looking for custom Steam images for SteamOS Devkit Client, but there wasn't a satisfactory Grid for it, so I made one

https://www.steamgriddb.com/grid/607445

I DEMAND another Mega Man Show!

OK, so, don't be mad, but I got mad when I looked at the Simon Belmont sprite rip for Super Castlevania IV on Spriter's Resource, so uh, adding that to the list...

More progress on Nathan Graves CotM sprite rip.

Streaming today 10/17 at Noon Central Time on Twitch and YouTube! Follow, Subscribe, turn on notifications to come hang out and celebrate VGM and more!

A preview of the Poison Claws for Nathan's sprite rip. It's interesting how the base sprite has a placeholder yellow shape where the weapon is meant to be overlayed in game.