fangames in Mega Man
I created an Animated Tile Map system for #UnrealEngine. Previously I was placing animated Actor objects in place of tiles, but these are REAL tiles on the map! The performance gain was HUGE. Then I integrated it into my Time Control system. #megaman
NOW with my Retro 2D Camera for #UnrealEngine5. It is pivotal to the look featured in Mega Man RS.
Pure Pixel Goodness
High Quality Interpolation
Proper Aspect Ratio
Dynamic Border Wallpapers
WIP with more to come!
Your reminder that #MegaManRS is made in #UnrealEngine5 and there's always more than meets the eyes behind the scenes. MMRS will be flat 2D but my vision reaches into the far future. #gamedev #unrealengine #megaman
The 3rd demo is out as you wished.
All of the Maverick stages are playable now.
I'm cooking one last Maverick stage.
I think the Sigma stages are going to be quite long.
So, I think releasing a demo containing 8 Maverick stages would be great.
Do you want me to release the 3rd demo? (poll below)