fangames in Mega Man

Share your MEGA-Creations

As of right now, I'm still looking for eeveelution art to help make my game. Your art could join these guys. I'm still looking for poison, ground, fighting, ghost, rock, and bug eeveelutions. Check out the article below for official rules.

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Another fangame for Megaman What if!

This fangame will be a continuation of the megaman world games!

Megaman sprites made by BBLIR on spriters resource, Here is the creator of the music (an amazing composer: https://www.youtube.com/watch?v=euU4-sF-COI)

(need a spriter ngl)

https://www.youtube.com/watch?v=euU4-sF-COI
https://www.youtube.com/watch?v=euU4-sF-COI
https://www.youtube.com/watch?v=euU4-sF-COI

Potato laptop testing for the (unoptimized) prototype. I got this dog water Chromebook with me while we're at the hospital away from home. Side loaded Kubuntu 25, runs on Wine way better than I expected given these specs. 60fps might be possible!

This is a general #UnrealEngine tool, not specifically for the Mega Man project. It can copy the data from ANY Blueprint or C++ UPROPERTY variable, and copy it back to any compatible variable. Could lead to making Save States for Rollback Netcode.

This is an example of what I was talking about last week when I say that Physics Boxes in modern engines are not good for Character Alignment on Slopes in 2D games. I think Physics Capsules are a great middle ground solution. #gamedev #pixelart