


It's time for #indiedevhour
Still working on the Steam page and also soon I gonna upload a new trailer for the game, last one has 3 years! For now here are new creatures concept and some cinematic shots:
Next up
New version 1.0.23 is available, also new unit class descriptions and working on the random concept of creatures:
The demo is available and you can play 1st level now, soon I am going to update so 2nd level will be too!
The new version is released where I focused on improving the A.I. player.
Also here are some concepts for an incoming major update.
Working on improving AI, but here you got a few concepts for commander use and skills with a new character sheet.
Still working on better AI, but in the background, I have improved one biome in the game and am almost done with the new logo and capsule art for the game page.
Also, some people are interested in the city-builder module tot he game.
A new demo of a third-person shooter with tactical elements is up! New tools, opponents and more!
Steam Zombies VS Vampires Fest!
I was working on a new version of the demo but the last polishing required time so I will try my best to show a new version of the demo during the festival.
Inspired by the cover of Nik Pierumow's book "Aledora", I am working on a new colour palette for my game: 1st current, 2nd experimental.
Also, some concepts for the incoming major update.
In short:
- code for shooting and casting spells rewrite;
- orcs added, opponent type: brutes;
- new model of protagonist
- opponent control
Finally added elves to my shooter game on Wild West, now when I add the last opponent type, I can polish my game.










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