1. Deleting Teams Now Works As Expected!
• We Are So, So, Sorry!
From the bottoms of our hearts, we wish to deeply apologize for unknowingly introducing one of the most frustrating bugs ever created in gaming history. You were not supposed to have gotten locked onto the scoring screen with no way out when deleting all team data from the game’s scoreboard.
• “How On Earth Did THAT Slip Through?!”
“The Scoreboard Lockin Glitch” was caused by our predecessor’s (JayDee Games’s) negligence of infrastructural integrity within their game engines, and our own unawareness of quite exactly how such a depth of neglect could impact our own creations that run on fragments of their code here and there.
Thankfully though, we were able to isolate and fully eradicate the issue that caused the scoring screen to lock data erasing players in until the game was exited and relaunched.
The problem was that the links that should have taken players back from the score editor to the Letter Grid, no matter what, were instead set so that the game engine would only take said users to the last slide in memory.
Normally, such a memory recall like this is not an issue, but because of the way our twelfth generation games ensure permanent proper functionality, the only slide in memory when clearing team data is a black buffer screen that is designed to tell the subsequent panel to reinitialize all of its datapoint values.
That being said, PowerPoint itself limits memory recalls to only the directly previous slide that appeared on a user’s display. Well, since the adjacently prior screen just so happened to have been said aforementioned black buffer instead of, say, the title screen from wherest this whole debacle was loaded, an endless loop was formed, thusly repeating every time a user attempted but failed to get out.
Thankfully Though, That’ll Never Haunt Us aGain!
2. Bye Bye, Vampire Voice!
After Seven Years, He’s Finally Gone!
We all know that nobody liked that voice that announced player positions on the scoring screens in all of our games since way before even the original “JayBowl™”! He’s been in our voice file library since he was originally recorded in Twenty Twelve!
“Kuma’ Nazhi”, as he is known, even spelled with the apostrophe after the first a, and pronounced “Coo Ma Nosh Shee”, has reared his hideous head in genres of games ranging from almost every
“JayBowl™”
ever released, to the heavily outdated beta builds of
“GIGA STREET FIGHTER II: The Final Round”!
But, thanks to that latter game alone in fact, we were able to replace him once and for all! No future original game of ours shall feature Kuma’ and his disgustingly low quality voice EVER aGAIN!
And why not start off that chain with this one?! Eh!?
Please enjoy, and as always, “Happy Jading!™”
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