The only exceptions, are tens- and ten-thousands--place values between ten and nineteen, because I couldn't find a way to upgrade the game-engine itself to sense when a one was in the tens- or ten-thousands--place, so that it could tell the screen-reader to change the pronunciation of the digit there, as well as to ignore that to its immediate right, replacing it with either a breath, or a zero.
It, IS, possible in PowerPoint, but not a ProJect that can be completed today, unfortunately. That being said, I, DID, come-up with the closest work-around: I call it? "Teenty™"! This imaginary word will be spoken whenever the in-game screen-reader has to announce a one in the tens- or ten-thousands--place. I hope this will suffice for the fourteenth-generation of PowerPoint-Gaming, as the old voice-system from all past generations was never built to have been place-value sensitive, and the nice thing about Gen 14 is that it's easily editable and scalable, so that "Teenty"-fix is definitely still doable in the future!
















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