Game
Amorne
10 years ago

Jan 12, 2015 Update


Characters are now only unlockable
Stages are unlockable for use in Stage Select

New Character added
~Barbarian

Followers added
~Weeping Angel
~Pellet
~Pelletbrine Ressurected

Enemies added
~Small Orc
~Large Orc
~Barbarian
~Goblin

New Level added
~Orc Hills
~Stage Select
~Character Select
~Tutorial



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Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Tall Mutants don't go down so easily.

The current world map. Though I suspect I'll use something different in-game.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Chapter 2 - In Progress

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)