Game
Amorne
10 years ago

Jan 5, 2015 Initial Release


Thank you to everyone for playing.

The following characters are in place:
Knight
Carpenter
Michael
Timmy
Firebender
Lightningbender

The following enemies are in place:
Enemy Soldier
Giant Soldier
Fire Soldier
Fire Mephit
Shield Soldier
Demon
Succubus (removed due to sexual themes)
Fire Knight (Boss)
Timmy (Boss)
Slenderman (Boss)

The following levels are in place:
Level 1 - Dissonant Desert
Level 2 - Castle Court
Level 3 - Knight’s Court
Level 4 - Butcher’s Storage
Level 5 - Castle Interior
Level 6 - Slender’s Forest
Level 7 - Arena
Level X - Hell



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Next up

The current world map. Though I suspect I'll use something different in-game.

Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Chapter 2 - In Progress

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Tall Mutants don't go down so easily.