Game
Amorne
10 years ago

Jan 8, 2015 Update


Added visible healthbar.

Added sounds to melee attacks
Added sounds to fire

Added follower “Pellet”, the owl
Added sounds to Pellet

Added follower “Weeping Angel”

Added access to “Hell” level via falling through pits.

Previous problems with follower Pellet resolved.

Added enemy, Pelletbrine (Found in Hell)



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Updating placeholder sprites for things like the rocks to something much better. Been pretty focused on systems and AI so I have been neglecting the pretty stuff.

Apologies for the hiatus. However, I have finished Kakariko village now. For the world map as a whole, the game is now 18.3% complete. 90 screens out of 491 for the end result.

Working on the Bokoblin AI. They will have 4 types of personalities that determine how they react, and they also feature vision cones, or rather vision circles (will not be visible). As in the photo they will give an alert when the player is seen.

Added tall grass that you can hide in.

Added deep mud which counts as difficult terrain for humans, but may have a different effect for others.

And a few tileset tweaks.

(2 pictures)

Battle Art System is in place! When you score a critical hit, the Battle Art will show up for that unit. (Sorry for the large gif)

Tall Mutants don't go down so easily.

Stamina system is in place. If your unit has a shield, you can set them to "on guard" and they will use stamina to block attacks instead of going directly to their health. Sneak attacking an enemy with an archer is a good way to bypass this. (2 pics)

Chapter 2 - In Progress

The current world map. Though I suspect I'll use something different in-game.

New Orc sprites, new orc walls, and some art of the Swamp Orc. (2 pictures)