Game
Somewhen

1 year ago

Just a small menu update! There's a separate main menu now for Build Mode. I'll expand on this (probably). For now it's doing its job in letting you know what each georama element costs and a preview of the building. Don't worry! Materials are abundant!




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There will be a new banner soon! https://bsky.app/profile/hopscorch.bsky.social You can also follow the game's progress on my new Bsky! Thank you!!

Working on some more #procgen in #rpgmaker! The layouts sometimes get very interesting! Will work on the rooms and spawning of monsters and treasure chests soon!!! I even improved the compass with a full map! #gamedev #indiegamedev #rpg #jrpg #somewhen

Still trying to make a classic RPG! I had a neat scene way back when involving the ability to equip gems that interact with one another around a clock-like menu! This is what it looks like now! The more you have equipped, the faster the cogs spin, too~

RMV Tutorial #01: RTP Houses/Buildings

Check article for Tutorial info!

Sorry about being quiet all week. I pulled the trigger on working on the card minigame for Somewhen. It's a nice break from working on the main scenario and battle/town-building system(s).

Chronicles of Bushido is Bushi-back! Venture into the city of Kofu and traverse its many diverse places with adventure at every corner! A whole new location that can be accessed at ANY point in game! Remember to transfer your saves to the new version!

Yeah, I'm starting to get lost in my own dungeons, so I set up compass points. I'll add them to future things I spawn too, like monsters and chests... Oh, yeah, by the way, I'm working on procedurally generated dungeons in #RPGMAKER!

Uh-oh... someone's thinking of a card minigame again...

RMV Tutorial #02: RTP Scenery/Landscapes

Check article for Tutorial info!

Sorry! I swear I'm working on more things, but I'm also tidying up a bunch of menus like this one... At least you can look at some more of these Base Break cards in the inspector for now...?