Game
FNaF World XL
4 years ago

Just gonna say this right now: I haven't even gotten in the namesake of the next build, and already this is going to be the biggest content drop yet.




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New project is having a fun, early outing.

Pretty safe to say that Possy will be increasing the price of costumes to compensate for this recent development.

New look, new direction.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Figured it out.

Motivation has returned in a substantial enough way.

Me: Man, I really wanted to have something released for the 10th anniversary, but I have nothing ready for it!

Clickteam: *drops trailer for Five Laps at Freddy's*

Me: *Finally remember that I still have a janky ace up my sleeve*

Not quite the fix I've been talking about for the past few weeks, but it's at least progress.

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)