Next up
The more things change, the more they stay the same.
How about we change things up?
I might be having too much fun with this process...
New look, new direction.
It's been a long time coming...
New project is having a fun, early outing.
Suppose it was about time that some of these skills got a little extra kick.
Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.
(It was the values tied to IDing what foe it'd be.)
It'll likely need more testing, but we're back in buisiness!
First signs of danger.










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