Just made a major change to zrdoom : enhanced. Gone are the timed level geometry changes. Now it's done via switches, and now the bot has been updated to a better bot to handle maps better.. Now they play more like doom maps.. #doom #procedural
Next up
New playthrough of a new levelset made in Zrdoom 5.0 in challenging difficulty with the Gun Bonsai mod loaded... #doom #procedural #gzdoom
Footage of Zrdoom : Enhanced 6.0 latest version being played on hard difficulty configuration... #doom #lzdoom #procedural
Random Slaughtermap generator v3.2.0 playthrough #lzdoom #procedural
Another playthrough of Zrdoom : Enhanced 6.0 played with a music wad and Powergun.wad #lzdoom #procedural #doom
Another playthrough of v 3.2.0 of Random Slaughtermap generator going through a brutally hard map 1 and easier map 2 and 3.... #doom #procedural #lzdoom
Screenshots of Zrdoom 5.0 version 5.3 Some mods are loaded... Gun Bonsai is loaded and so is relite in the last 4 shots... #gzdoom #procedural #doom
Footage of Zrdoom Enhanced 6.0 on Challenging difficulty with the bot playing it without reshade on... Played with the powergun.wad OP weapon mod for doom 2. #doom #procedural #lzdoom
This is a playthrough of 3 maps made in the mod using procedural level generation. Expect hard combat. I died quite a bit in one room due to lack of cover + claustrophobic surroundings + hard enemies... #doom #procedural #gzdoom
Another playthrough of Zrdoom 5.0, this time on the aptly named "Slaughterfest mode" difficuty configuration. I die twice here due to bad luck against cyberdemons. Gun bonsai used. It helped a bit. #doom #procedural
New rebuild of Random Slaughtermap generator out... This one revamps the whole thing to add rebuilt geometry, more enemy counts, horde combat, slaughterfest maps and more... The algorithm is totally new... Its far more expansive. #lzdoom #procedural
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