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Zrdoom : Enhanced 6.0

Version: 6.9.9about 19 hours ago
Zrdoom : Enhanced Download

Zrdoom enhanced 6.0 is a special bonus edition of ZRDOOM - My procedural map generation mod, designed to be run in Lzdoom with reshade loaded... Unlike the last build of Zrdoom 5.0, this build has been optimized to be bot controlled like some older versions and difficulty has been balanced out a bit...

This version features next gen graphics, improved gameplay, bot controlled speedruns done procedurally, and a lot of fun.... It is designed to be the final build of the Zrdoom procedural map mod setup...

I felt it was necissary to bring back lzdoom and bot play. Lzdoom unlike gzdoom is direct 3d, and that means it supports reshade better than Gzdoom. This setup is designed to run in it's own folder and takes advantage of reshade bumpmapping, and god ray effects... It is still compatible with gameplay mods that replace doom 2 enemies and/or guns with new ones minus a few...

I've tested it with randomizer mods, duke3d v10b, quake style unbound and a few more... I recommend however if you play on the ultra hard difficulty configuration or higher, that you make the game easier for the bot by loading an ultra OP weapon mod like powergun.wad

To install the mod, unzip the exe to a new folder called C:\zrdoome and put your doom2.wad in that folder and run zrdoom.bat to play...

The right switch selects difficulty. Flip it multiple times to cycle difficulty. The back switch selects how many level changes you want the mod to go through before the level ends... I suggest 10-15. The left switch builds the map. Once you do that, hit ~ (tilde) to bring up the console and type
"addbot slayer" in the console and then hit enter. Then hit f12 to see through the eyes of the bot.

The bot can mess up occasionally and get stuck... I recommend starting a new game if this happens. It's rare and I think I made it so the bot gets unstuck most of the time now on it's own thank god, but it still can happen.

This setup took over 2 years to complete and I think this mod will be liked. This will eventually allow people to summon procedural speedruns of procedural made maps out of nowhere... This is actually pretty cool for a mod If you ask me.

#lzdoom #procedural #doom



mature
Cartoon Violence
Fantasy Violence
Realistic Violence

Just made a major change to zrdoom : enhanced. Gone are the timed level geometry changes. Now it's done via switches, and now the bot has been updated to a better bot to handle maps better.. Now they play more like doom maps.. #doom #procedural

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Another playthrough of Zrdoom : Enhanced 6.0 played with a music wad and Powergun.wad #lzdoom #procedural #doom

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Footage of Zrdoom : Enhanced 6.0 latest version being played on hard difficulty configuration... #doom #lzdoom #procedural

New build of Zrdoom : Enhanced 6.0 out... This one rebalances difficulty condigurations to be much easier... Now things won't be unbearably difficult unless you choose ultra hard or higher... #doom #procedural #lzdoom

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Footage of Zrdoom Enhanced 6.0 on Challenging difficulty with the bot playing it without reshade on... Played with the powergun.wad OP weapon mod for doom 2. #doom #procedural #lzdoom