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π™π™šπ™˜π™-π™ˆπ™–π™œπ™žπ™˜π™–π™‘ π˜Όπ™©π™©π™§π™–π™˜π™©π™žπ™€π™£β„’ - The Magical War Collection
6 months ago

Just realized that WASD could still be utilized while also having the arrow keys for movement.

So, for TMA: TGF, instead of using F for blocking, you'll use W instead since you can't shoot (S key).

You think that's a good idea?

~

Article for more info.


Also, since The Grand Finale is getting closer to its finished state, I'll be having the last stage mostly boss fights. Possibly 5 or 6 fights total with different music cues so that there's different vibes.

The last stage will be Mahou Computers again just like the 2nd game, accept it's in a completely different area inside the building, so there's going to be light textures.

image.png

And remember these 3 guys from the first game?

image.png

I'll be porting them to the 3rd game with extra animation and stuff. So, they'll be back to have Sarah fight them once more, then those 3 will go against the final boss.

For some reason, these 3 guys I created are quite iconic, and I may have accidently put in 3 different personalities. Like for Blizzard, he talks normally. FlameWard's speech is more minimal, and then Sparkster is completely silent.

But yeah, pretty much all I have.

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