Next up
...well... This is awkward.
Yes, I CAN make an animated background within a matte, with a shifting color palette. However, I realize this doesn't look like lava, no matter which way you shake it.
...the effect's cool, though.
I made an up-to-date trailer for Terry's Treasure Trouble!
You know, in case it wasn't clear what kind of game this is.
Two-level demo for Robot Maid P-NA-4 is here!
...but the game's still not in active development right now.
Despite anything resembling better judgment, and this not going into any demos, I decided to implement a swinging mechanic.
I got it working. You can control the swing (loosely), and can stretch and retract the arm. It even adds a bit of momentum.
If you've had your fill of games where you play as elephants and blue hedgehogs, this might be for you.
...and I haven't advertised this the best, but it's coming.
What's taking me so long? Designing assets for the volcano level. Also, allergies.
Boom boom acka-lacka-lacka boom, boom boom acka-lacka boom boom.
When you don't know about copyright laws when it comes to fonts, you either take a chance, or make your own.
Of course, in the world of sprite art, that doesn't leave many options.
Three reasons to be going after the treasure:
I know. It looks pretty much the same as before. I just needed the motivation to do more with it.
...and an excuse for all sorts of robots at a convention to be attacking Pinafore, specifically.
As a writer, you learn to just make stuff up. As a science-fiction writer, you justify the stuff you just make up.
"Derma" is related to "skin", and "myo" is related to "myoelectric prosthesis".
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