Hey, BROK players!
The Kickstarter is LIVE! Feel free to support the project and get some exclusive rewards!
https://www.kickstarter.com/projects/cowcatgames/brok-the-investigator
In addition, I have released the biggest Prologue patch yet which comes with a brand new movement for Brok - the "spin tail" attack!
Here's the changelog :
PROLOGUE 1.11 "KICKSTARTER UPDATE"
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- Implemented "spin tail" special attack to get rid of enemies surrounding Brok!
Press the special attack button briefly to execute it.
It consumes 10% of the player health.
This is the only action that can be triggered when the player is currently being hit.
No enemy can interrupt it.
- Optimized and increased assets cache again.
- Some players disabled ads hints by accident, so I now display a message when hovering the icon in menu if they're disabled.
- Added a "back" choice when choosing an option.
- Added a missing gameover type (escaping rats).
- Showing an item from the menu to a character no longer keeps the cursor as the item.
- Implemented code to disable "skip cutscenes" in parts where skipping can lead to bugs.
- Fixed potential bug : If player dies right after killing the last enemy on screen, the experience bar still displays causing glitches. Changed it so player cannot die right after a fight.
- Fixed bug : Throwing an uppercut at Dart while he's grabbing would send Brok flying upwards (this time I was able to reproduce AND fix it!)
- Fixed bug : Exiting the virtual arena twice in a row (due to another bug) caused inventory/food to be wiped out.
- Fixed bug : Exiting the virtual arena while it's already over is not possible anymore.
- Fixed bug : Skipping fight choice could still be accessed right after the fight ended.
- Fixed bug : Panels lights in pyramid would sometimes disappear.
- Fixed bug : Grabbing the ad inside the dome couldn't be done with gamepad.
- Fixed bug : Antenna of Border Post listed twice.
- Fixed bug : Brok no longer falls down immediately into the hole in the last sewers room.
- Fixed bug : In certain locations (where there's perspective correction), holding an item would display Brok's hand at an incorrect position or wrongly colored.
- Fixed bug : Added WASD support in some "closeups" like sewers pipe snake, Trasher hunt crane...
- Fixed bug : Clicking on alley lasers would trigger a dialogue with the Tribot cop even if it was already dead.
- Fixed bug : Prevented from going straight from Sin's to the pyramid without going/talking to Shay + little dialogue bug when clicking the pyramid door.
- Fixed bug : Player could get back on floor after falling in hole in the last sewers room, causing a graphical glitch
- Fixed bug : Player could perform a super high jump with an uppercut which wasn't displayed.
- Fixed bug : Softlock if Brok is on the table when the fight with the last prologue boss ends.
- Fixed bug : Potential sewers pipe graphical glitches.
- Fixed bug : Enemies/player side when getting thrown was sometimes wrong.
- Fixed bug : Putting down an inventory item when combining triggered the description dialogue, which could lead to a softlock if performed twice.
- Fixed bug : Trying to escape rats while skipping cutscenes caused the rats to get damaged instead of Brok and a potential softlock.
- Fixed bug : Two gameover types were not possible (fight against rat chief and throwing a mine)
- Fixed bug : Could not press "back" button with gamepad in options after a choice appears.
- Fixed bug : Gameover type for rats in sewers fight wasn't set after the first fight.
- Fixed bug : If somehow we managed to kill Kins/Dart before the fight in sewers, the game would lockup.
- Fixed bug : Enemies appearing in virtual arena would not look / were not facing the player properly.
- Fixed bug : Controller type choice was not restored properly for Xbox One and Switch Pro types.
- Added 11 fanarts + all the reference sheets for the characters in the Prologue.
- Fanart authors "Twitter" tag (if any) is now indicated when viewing a fanart.
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