Game
FNaF World XL
2 years ago

Kinda Important poll:

Roulette powerup mechanics


Figured I'd check and see what everyone would prefer, since there's honestly two obvious ways this could go.

(Note: some values below may be subject to change.)

Option 1: The roulette gains more choices, with the final tier allowing all 52 characters to be picked from

Option 2: The roulette shifts the selection range, with the final tier focused mainly on characters 25-52

Option 3: The choice is left up to me. Not sure how much of a good idea it'll be, but I might cook up some neat twist if this option wins out.

  45 votes Voting finished

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First signs of danger.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

Suppose it was about time that some of these skills got a little extra kick.

That time of year again.

Yeah, we're doing this.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Save file stuff (sidequests, maps and "autosaving") might currently be a troublesome mess, but at least development on OCN is going pretty smooth.

Figured it out.