Game
FNaF World XL
3 years ago

Kinda Important poll:

Roulette powerup mechanics


Figured I'd check and see what everyone would prefer, since there's honestly two obvious ways this could go.

(Note: some values below may be subject to change.)

Option 1: The roulette gains more choices, with the final tier allowing all 52 characters to be picked from

Option 2: The roulette shifts the selection range, with the final tier focused mainly on characters 25-52

Option 3: The choice is left up to me. Not sure how much of a good idea it'll be, but I might cook up some neat twist if this option wins out.

  45 votes Voting finished

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While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

I might be having too much fun with this process...

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

That time of year again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Suppose it was about time that some of these skills got a little extra kick.

First signs of danger.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!