Game
FNaF World XL
3 years ago

Kinda Important poll:

Roulette powerup mechanics


Figured I'd check and see what everyone would prefer, since there's honestly two obvious ways this could go.

(Note: some values below may be subject to change.)

Option 1: The roulette gains more choices, with the final tier allowing all 52 characters to be picked from

Option 2: The roulette shifts the selection range, with the final tier focused mainly on characters 25-52

Option 3: The choice is left up to me. Not sure how much of a good idea it'll be, but I might cook up some neat twist if this option wins out.

  45 votes Voting finished

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I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

New project is having a fun, early outing.

I think I know what needs to be done to shake up XL's next public appearance...

Suppose it was rude to take down the demo and not at least show off something as compensation.

While I chip away at the code for XL, I might as well show off the fruits of another thing I had tinkered with: modding custom music into Bionicle Heroes.

Mini Progress Update:

Motivation came back for a bit, so I figured I'd use it to bring Minibosses back into the fray

(Also working on a demo-specific sidequest that hands out powerups.)

So, Plan B: The remainder of tonight will run V1 of a solo OCN mode, with an updated version coming tomorrow during the end of the con.

(And a further refined public release of this later on. If there's interest.)

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.