Game
Five Nights at F**kboys: Ennard's Valiant Expedition
11 days ago

kiwami update!


Idk what else to call it to be honest

You will see new build of eve up, has many updated features, battles, rebalances + reworks of items, visual enhancements and graphics, and the most important part, DECRAFTING! Here's full list of changes we could remember, feel free to ask questions or report things as usual and we will address them as needed. Happy kiwami gaming. Make sure to READ readme in files before you start game and report stuff. If old saves dont work with save doctor, then you will just have to restart from beginning. (trust me we tried find solution for this)

Anyway, here's changelog for everyone:

1) Schizophrenia was added. Go into options to view it.

2) You can now DECRAFT your items. Once you made an item, go into the craft menu and hover over that specific item and hold down the A button. This will give you the ingredients back.

(So now you don't need to worry about missing out on shit once you made an item)

3) PK Badge's skills was reworked/rebalanced

4) Magic skills are now affected by HIT/Accuracy parameter

5) Rushdown from chip/weapon now has 1 cooldown

6) All Splash Damage (AoE) attacks from enemies now always do 25% less damage to your team.

7) Added additional gimmicks to the Nightmare Impossible fights that did not have any. As one person put it, most of these bosses will turn you into a fucking pretzel. They will require some strategies(rng) to beat consistently.

8) Calming antidote no longer required for Xenoblaster craft

9) Fire Wall description is now accurate

10) Scream build adjusted. Basically it was too easy to setup/perform prior. Now it requires significantly more investment to reach full potential.

11) Giftbox/Overlimit Catalyst now apply autolife/super mode to all party members

12) bunch of weapon/armors was optimised to be able to see more features of it

13) Freeze was reworked and no longer disable target. For cost of it lot of

enemies has less resists/removed immunes to it, also moved into different book

category

14) Bonnet received a significant rework to be more useful.

15) Gordon Ramsay is buffed and can now equip other weapons.

16) Cranky's blessing is not locked to Freddy anymore and can be freely taken off, though other's still can't equip it.

17) Autolife now heals at 50% HP no matter what, reviving at flat 50 HP before was an error.

18) Adjusted post-revive damage resistances to compensate for better autolife and aoe damage nerf.

19) Guard will only give -1 CD no matter what, no matter how many times you use guard per turn.

20) The amount of extra turns you get is capped at 5, but the cap is removed for Nameless Deity.

21) Aigis now has Dual Weapons, but lost a trinket slot.

22) Makidonalds gives a second charm slot, instead of a third chip slot.

23) Some skills got updated/additional information

24) Adjusted many crafts to make more sense. Some required way too much for little pay off or the craft was too difficult to do, or it was too easy to make for the strength of the item.

25) Adjusted many bosses to compensate for the reworked items.

26) New settings was arrived: Costumes 2

some of the equipment capable to change overworld sprite + faceset of user.

Good luck find them all.

27) Bunch of equipment was updated/reworked to be more useful and interesting. Here's list

of those that was changed:

Solar/Vortex/Nebula/Stardust Armors

Golden Spatula

Elemental Gauntlet

Galaxia Charm

Shades

Ultra Instinct Charm

Rust Coat

Autogift (It's now for all allies)

Overlimit Catalyst

Fake Mustache

The Sponge

Drip Hat

Joestar

Gael's Greatsword

Stardust Dragon Staff

Shades

Murasama (Was missing some features from ingredients)

Weeping Fungus

Maul's Double Saber (No longer tier 4 item)

Hat of Bears

Dark Spark

Armored Azur

AK-47

Moon Fist

Carian Dark Moon

Invis Watch

Mercurial Rachis

Purity

Trancendence

Wreath of Healing

Gatling Gun

Dangerous Elixir

Bottle Of Rom

Borange Ray

Lashes of Chaos

Cranky's Blessing (Specifically the one from Nightmare Impossible)

Rainbow Charm

Pluto

Exodus Wings

Solar Flare

Rust Coat

Vanilla Pepsi Plus

Metallic Sword

Plant Mask

Roselia

Mini-Mic

Legendary Mask

Royal Scepter

Eris

Cancer

Tropical Shirt

Anime plushie

Judgement Jacket

Holy cloak

Golden charm

20/20

Brimstone Jewel

Last Will

Silver Pendant

Cosmic Discharge

Ancient Rune

MJ's Iconic Hat

Reality/Space/Power/Soul Stones

All Planet items except Mercury, Sol inherits all of the changes

Clinton's Chocolate & Thus Presidential Pardon

Royal Scepter > Now the item boosts a specific skill on each actor and scales per night. Obtained at the end of the second grid portion.

These are the most significant ones, but other items got buffed/nerfed as needed. (or we just forgot everything we changed like a bunch of idiots)

And probably some other shit that we forgot about

New items: Nova Armor, Libra, Holo Fedora, Sauron's Ring, Stardust Cell Staff, Nebula Arcanum, Nova Flask, Ancient Core & Knight's Shield.

Nova Armor, Stardust Cell Staff, Nebula Arcanum, Nova Flask, Ancient Core and Sauron's Ring are obtainable via crafting, Libra from BB's FTE, Holo Fedora and Knight's shield are obtained from nightmare impossible.

28)Birthright from the Finale expansion event has been updated and now can be used to buff specific actor instead of Ennard only. (Only from the city people tho)

29)Lifelock doesn't block HP Degen anymore. (So stuff like Poison will still work)

30)Buffed Nightmare Fredbear free time event

31)Added outline to actor battle hud so it's easier to tell who's turn it is.

32)Battlelog is now in the middle of the screen.

33)A few items now have cooldowns.

34)Furnace now properly gives you his items back after the Satori battle. The same for Freddy & Edda after the Lich King portion in good route.

35)Updated final boss for good route.

36)Added a craft crystal before the good route final boss.

37)Replaced Yanfly's cursor script with mog one.

38)Added enemy effects and animations to specific ones.

39)Kiwami filter added.

40)Selector option added. (Basically when you select a foe to attack it highlights them briefly, this can be toggled.)

41)Added end of turn animations for dot states and HP regen states.

42)Timestop was nerfed. Basically I thought it was way too strong for how easy it was to use. It still gives some agi down and increased damage tho.

43)Added someone to the script portion of the credits.

44)I didn't anticipate the patch to break old saves, but alas. In the data folder, there is a document called "SaveDoctor.rb". This file is if you want to resume a playthrough on an OLD save file. If this file is not included on an old save, you will crash upon entering a battle. If you are playing on a brand new save from fresh, then DELETE the SaveDoctor.rb file entirely. Ask me in DM's if you need further help.

45)If you play on old save file, Aigis will not have the double weapon slot. Will only have it on new save files.

after update initially came out:

Fixed issue with vampire/lifesteal not working, also fixed hp regen issue

Gave Moonlord battle animation

ezgif-63c9ced4e3e3a072.gif

May Saturn and other planet reworks bless your runs !



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