Game
Petrichor
3 days ago

Large new cutscene done, a few fixes and tweaks as well. Demo 2 progress update: 82% done!


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we do a little computing

Here at redleaf industries, we have expert planning capabilities :3

Facial expressions for another character are done! Only one character left to add faces for in the next demo.

Here's a small sample:

COMMS OPEN!

Update: Slots are taken, more available March 1st!

Read the original post in the article.

20/37 redleaf rooms decorated, dialogue and story improvements for the 2nd demo, and a simple change that I think gives the game a lot more FEELING

introducing COLORS! (each area will have a different main color, and variants for specific rooms if needed)

chillin' by the SYRUP cooler

2x size facial expressions for Iver are complete! Thank you to @gamebrielvoid for the concept art.

This wolfo is the boss (of the employees) at Readleaf Industries. Wonder what they'll think of you walking into the factory unauthorized...?

Here at mavis & co we take development very seriously

MORE dialogue sprites, this time for a previously mentioned goober. I still won't spoil anything, but they're used as Petrichor's app icon for a very good reason. This character now has the most dialogue sprites of any in the game! (26 total)

Return of the pipe puzzle from SOTS, now repurposed for Petrichor! Will be in the next demo. (this pipe layout is completely temporary and for testing)