Game
Village Monsters

5 years ago

Last week I released the first public Village Monsters demo in quite some time. The response has thus far been fantastic! Today I’m happy to announce that a major update to the demo is now available! Patch notes after the jump.


New

  • MAJOR: Added the Odd Jobs board near town hall. This board lists requests (in the form of minigames) from villagers. Completing them earns you silver and increased friendship with said villager

    • One job is available each day

    • Valentine needs help weeding his fields

    • Dr. Klaus is looking for a new test subject for… something

  • MAJOR: Implemented a refined new lighting system

    • Lighting color at night has been altered for a more cozy feel

    • Overlapping lighting will no longer appear as discrete circles

    • Artificial lighting now only pops when the transition to night lighting is finished

    • Interior lighting should now be more even

  • MAJOR: Changed the “Music Toggle” option in the system menu to a music level changer. You can change volume levels of background sounds from 0% to 100% (Default: 40%)

  • ULTRA-MEGA MAJOR: Tamed critters can now follow you on your adventures

    • You can only have one follower at a time and it may be especially prone to bugs

  • EXPERIMENTAL: Music will no longer restart upon entering a new area and is instead one continuous track.

    • It’s hard to explain and should be more obvious in-game. The upshot is you’ll be able to experience the entire track more easily and you won’t get sick of the first 30sec of a song if you frequent the same area a lot

  • Added a number of new fish and bugs to the demo spawn tables

Improved

  • MAJOR: Vastly improved gamepad movement by tweaking deadzone

  • MAJOR: Adjusted initial volume levels to be slightly less jarring

  • Increased player movement to be slightly faster than before

  • Modified intro message to be less obtrusive to your first moments with the game

  • Adjusted Edmund’s schedule so that there’s a greater chance of bumping into him in the demo

  • Also improved Edmund’s sprite and portrait

  • Added and improved some snippets of dialogue to encourage folks to check out the shrine south of town

  • Made some big changes to Pioneer Square’s layout

  • Added some inspect text to locked doors to make it more obvious that they are indeed locked

  • Reworked some of Gully Raine’s dialogue (the weatherman) to make his forecasts a bit more clear

  • Adjusted the trophy background to make it more readable in all resolutions

  • Made it a bit easier to catch critters by adjusting collision of your net

  • Added pleasing click sounds to every Journal list

  • Slightly lowered pause between a trophy showing up and being able to click through it

Fixed

  • MAJOR: Fixed crash related to butterflies fleeing

  • MAJOR: Fixed crash when attempting to “Sell All Junk” to Pishky

  • Added proper “blocking” to the very first room to prevent strange overlap

  • Corrected the price of the homestead deed

  • Fixed schedule placements for Tarn and Taswell

  • Fixed collision for pool table

  • Fixed an incorrect doorway issue in town hall

  • Fixed sprite issues when facing west while swinging your bug net

  • Stopped animating when standing still while stalking

  • Corrected a large number of truly embarrassing typos

    • A larger number of equally embarrassing typos still exist, though



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