Game
Homeworld Takedown




3 years ago

Last weeks progress!


A look at the finished stage 1 and UI. I'm pretty happy with the UI, I think it's the best out of all of the different versions I've made. The stage itself is like the original but I plan on adding lighting and shadows later on. Pretty much everything is implemented except for enemies, crate spawning, upgrade menu, unlock menu, and settings menu. Of course I still need to finish the stages but I'm mostly focusing on having it feature complete since the stages won't take that long.

Super happy with the work I've been able to get done in just a week. We are getting closer to being able to have a demo released just a little longer.



0 comments

Loading...

Next up

I might have found the dumbest solution to handle ellipse/circle collisions

Old Dev art/design docs

This year?

@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa before the quest ends on April 8 and you'll get Coins!

A doodle I did based off of some Homeworld Takedown concept art!

Slime Heroes is an action souls-lite by @WhitethornGames where you save the realm from corruption!

Quests inspired by the game have entered your quest log.

Get the game: https://bit.ly/slimeheroessteam

Stage 2's design is finished!

Enemy spawning is now implemented!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on some concept ships