Game
Homeworld Takedown




4 years ago

Last weeks progress!


A look at the finished stage 1 and UI. I'm pretty happy with the UI, I think it's the best out of all of the different versions I've made. The stage itself is like the original but I plan on adding lighting and shadows later on. Pretty much everything is implemented except for enemies, crate spawning, upgrade menu, unlock menu, and settings menu. Of course I still need to finish the stages but I'm mostly focusing on having it feature complete since the stages won't take that long.

Super happy with the work I've been able to get done in just a week. We are getting closer to being able to have a demo released just a little longer.



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Getting closer!

I'm tired... (Warning the audio is not what I would call balanced lmao)

Quick update

LGBTQ+ Game Dev Icons: Maddy Thorson is a lead creator behind TowerFall and Celeste! She also co-founded Extremely OK Games with her friends. She got her start making small games in GameMaker and has also developed romhacks.

I forgot to show the new ship lighting...

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

The new enemy is implemented and rough design for the armory.

Thought about that piece of concept art awhile back of the electrified ship.

What was your favorite demo from the June 2026 Steam Next Fest?

Showing off the start of the Armory and the new enemy!