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The world of Elythia. Obviously still subject to change, but this has been the working version for a long time now.
This is Rina, one of the two main characters. She lives with her grandmother in Amolna Village, and hopes to one day meet her mother, who disappeared when she was a little girl. Stubborn, and a little bossy, Rina is headstrong and responsible.
Next project: portraits! First up-- Garrett Dawson, the wizard. He serves as Rina's mentor and guide, and, thanks to his extensive knowledge of magic, may serve a greater purpose later on as well.
The next portrait is Ashlyn's. She's a retired general who now works as a blacksmith in a small village, while keeping a watchful, protective eye on young Kael. She later serves as his martial tutor.
Welcome to the world!
Elemental matchup chart v2.0. It's a lot more well organized, pretty consistent mechanically, has some interesting balance ideas, and a lot of them can even be backed up with lore. Excited to try these out in game, which is next!
just doin some concept art. waterfall jungle level in the second act of the game. I think I want to do as many of these as I can with every level in the game. it's just been sitting in my head for ages--'bout time I finally open the can and pour it out!
Simon Losallion, the 53rd Sun King of Losallia. He grew up alongside Viona and Garrett Dawson. He became an incredible tactician and leader through his service in the Mystic Lions, and led his kingdom as High Commander during the Arcane Rebellions.
I have a scriptable object for each element as the attacker, with entries for other elements mapped to enum values for each multiplier. To keep things organized, instead of having a class for all spells, each family of spells will have its own.
The only way I've been able to keep this project intact is via the massive amount of notes and details I've kept totally organized in spreadsheets & sprawling OneNote docs. There's a lot of ideas to juggle, and these tools help keep me from dropping them.
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