I’ve created two games with LAURA II, and for the time being I’ve retired that engine, but does LAURA II need to die?
LAURA II has no SDK, or whatever to create games for. I simply never needed those. What it takes to create a game in LAURA II is the following
The tool JCR6, which I wrote myself and is open-source (and free).
A Lua compatible IDE (any IDE will do), so you can write your scripts
Pictures are just .PNG files, so they are just fine, in whatever graphic tool you use, as long as it can export to .PNG
And all Audio is .OGG, so you’ll need an OGG encoder or converter, there are tons of those in the Open Source
And last but note least, the Kthura Map Editor, which is also open source.
A launcher program, I can make you a simple template.
Now I must note that the JCR6 tool can compress in zlib, flate, lzw and lzma respectively (and ‘Store’ as non-compression of course), but LAURA II only supports zlib (and ‘Store’), you must keep that in mind when using JCR6 as it currently uses lzma as its default (my newer experimental projects are based on lzma most of all. LAURA II is an older engine).
The easiest way to create a new game with LAURA II is by ‘cannibalizing’ an existing game, so basically what I could give is a short template, and basically the tools and documentation on how to use them, and you can create your own LAURA II game. The question is, of course, do you want me to? Basically all you need is in the open source, but just an easy set up, to ‘create-build-and-play’ is not there… Using LAURA II can be a bit nasty, but I found it pretty rewarding when I got stuff done for both Star Story and The Fairy Tale ;)
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