Game
Cavern Extermination: Yellow Endless Sky
11 years ago

Lighting engine tweaks, new weapons, more screenies


I’m writing this at 1:45 in the morning, and I want to go to sleep, so I’ll be terse. I messed with Lightbug, so lights actually look like lights, instead of a glowy thing drawn on top of everything. Since a computer screen emits instead of reflects light, I kinda had to go backwards from reality - light is the absence of dark, instead of dark being the absence of light. Whatever, it looks good.

I added two more weapons and tweked the existing ones, so that’s good and there’s a screenie of one of them below. Also I think I messed with the AI and stuff.

I’ve got a plan. Hurrah. But I’m not telling you because I’m tired. I’ll also probably maybe cull the screenshots later this week, because I changed the res. And I’m working on an updated background.

And somebody rated my game five with kudos on the gameplay and storyline. I’ve not added a disto yet - I mean I like the five, but…

ugg

anyways

Good night.

(that wasn’t terse)



1 comment

Loading...

Next up

Successful landing

#screenshotsaturday

Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity

Shadow The Hedgehog X pixel art

"Our work is never over" they said.

Just a Pico sprite

Strange Umbrella

Finished work on the emotions of a new character for the tank universe

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Shuiro Haname. #Commission

Commission for @ShuHaname

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.