Game
FNaF World XL
2 days ago

Lil' Progress Update


2ndfight.gif

After a lot of tweaking, checking, retweaking, rechecking and so on... I finally got lucky with the recent string of code.

Still trying to solve the issue of the health display (my attempts to get it to show up where the Boss health does hasn't been working out so well), but otherwise it's so far showing promise again.

Still needs a bit more time in the oven, but I'm hoping that I can get an updated build ready very soon.



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Still have to address a few tweaks to layering and test some other sidequests, but I think that we're back on track again.

Still deciding if it's worth committing to a full rebuild, but I at least figured out a better way to handle the party swapping mechanic.

Got a (mostly stable) demo ready for the occasion!

Can it be done?

(Also, Happy New Year)

This whole "making a new battle frame" situation does give me an excuse to add some things I had been putting off for far too long.

Turns out what the game actually needed was for me to take a proper break from development and enough time to realize what I had broken.

(It was the values tied to IDing what foe it'd be.)

It'll likely need more testing, but we're back in buisiness!

That time of year again.

I know it's completely unintentional, but I swear this is the universe trying to convince me to dig my old handiwork out of retirement and do something with him.

I might be having too much fun with this process...