Next up
earlier, I was using a 'player.transform' in my movement script
trying to make everything a bit more fluid, I updated it to work with rigidbody.velocity. It took a while to figure out, but, now, it's got a greater variety of capabilities :)
Lil' Shooter:
Arm can now hold cube. Now, we need to increase its spin and yeet this outta existence
Finally got a move script going. This has double jump and running along with a three second stamina. There's a little lag that spikes here and there, probably due to so many 'Time.deltaTime's running. I'll try and fix it a bit later on. Here's the script:
This is a door open script for @CreatorOfNightmares
- 'Cube (2)' has a box collider and is ticked 'Trigger = true' -
- put the script on the character -
Hope this can help
making a humanoid, today
Are you willing to save the planet?
working on an spinning arm that'll hold a cube and yeet it out of existance
Just put this sprite in the game and it turned out pretty well. I'm going to try to put a restart button on the fail screen. fingers crossed that it works!
Have you been waiting for a tiny game? Well, the wait is over!
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