Game
Lime Rises
10 years ago

Lime Rises Alpha Biweekly Update #1


First update for my WIP game featuring a lot of new ascethics and behind-the-scenes updates to how the game runs!

This includes:

  • An actual menu screen

  • Animated crosshair that can be toggled on/off in the menu screen that replaces the mouse

  • The addition of a cooldown to the cover system so you can no longer spam the button to give reloads and cover at a heightened pace

  • A slightly buggy pause button (Press P)

Bugfixes:

  • Fixed the Dragonfruit Ninja giving a null pointer exception on death

  • There wasn’t enough content in the first build to warrant many bugs that needed fixing

I accept all helpful feedback in the development of the game!

Look forward to new additions in the future!



1 comment

Loading...

Next up

Chiaki Nanami!

Path of Kami: The Evolution of the Lore

Runestones: from concept to in-game model🗿

Strange Umbrella

Terraria

Why walk when you can jump?

I worked so hard to get all four of them to the end safely, but then...

Made my first ever animation.

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!