
LISA: Finishing Moves (proof of concept)
Next up
Redid some sprites of Poe, the no poncho sprites had me second guessing myself while making it. Because I don't want to create a 'gooning' character, but I also didn't want to make them fat and unattractive to the point of being insulting to m2f.
Climbing Test [Not for any project ATM] I uploaded this on reddit originally, but I figured I might as well post the updated version here as well, with improved visuals when jumping from side to side from the rock wall.
W.i.P. As the main characters' journey unfolds, I constantly want to add little touches like these. I think this helps make the characters more believable.
It's really important to me to make the characters engaging.
Second Practice.
whoaa it's that guy and his friends it's the guy that is in the hart game the game that will come out the game that will be released whooa
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Microsoft Windows XP Unprofessional (windows logo prototype)











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