What a week this week has been! I sure hope that next week both continues to be a week, and is expontentially better than this one!
It's good to see you all again! I hope I didn't leave you in too much suspense!
What's New?
Rudimentary puzzle implementation that's well underway!
Particle systems up and running to add more ambience
Event-specific lighting as well as new sprite changes!
SOUND - it doesn't translate well in pictures, obviously, but I assure you that you'll no longer be playing in silence! Except when I intend it! Hopefully!
General touchups to the textboxes so text is more pleasant to read.
Savepoints are no longer my enemy and spontaneously combust upon interaction!
What's Coming Up?
A Spanish translation is being worked on alongside the script! So hopefully, the actual translation can come out alongside the actual game!
More indepth cutscenes, including the first major one of the game
More rooms, more story, more people to chat with!
... maybe I'll tackle the battle system, too.
Overall?
Progress is relatively smooth! Despite the hiccup that was this week, I'm happy with the bug fixes and progress that I've made so far! As always, working with my team is a joy and even if the work is challenging sometimes (most of the time (all of the time)), it's super fun! I can't wait to show you this game moving forward.
And.... hey, wait a minute ....
That doesn't seem right...
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