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SuperWEIRD: Idle Automation
2 months ago

Look what we've done!




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Our game has a lot of references overall. Today, our animator Mikhail will talk about what inspired him while working on the game.

#devlog #animation #dontstarvetogather #cultofthelamb #superweird

Just wanted to share how we designed the defeat screen. Yes, it’s a roguelike, so losses happen too. How do you like it?

Check out the icons we drew for the game 🙂

Can you guess what these icons are for?

#icons #gamedev #devlog

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

And today we’ll also tell you how we eventually implemented #shadows in #defold for our game so they wouldn’t tank performance like the first versions of this feature.

#devlog #programming #developmet

Strange lights over a farm. Animals going crazy. Something moving in the corn field... You’re a journalist. You came for a story. You’re not leaving with one. Check out the latest trailer for They Are Here: Alien Abduction Horror!

We’re continuing our nostalgia trip and remembered that, at one point, rocks in our game used to yawn…

#memes #animation #devlog

Initially, we thought the game would focus much more on economics. But then we realized that one complex system—programming—is more than enough, so instead of a complicated economy, the robots just walk up to the counter and take everything for free.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

We brought you some screenshots for Screenshot Day.

#robots #fighting #bossed