Hey guys,
Wanted to release (probably) one of the few updates for the demo before I work on the full game!
Major changes:
New Magi - Sayuri
![5d0ac657dc64f.png 5d0ac657dc64f.png](https://m.gjcdn.net/content/750/2107142-82dytrng-v4.webp)
![5d0ac658b91dd.gif 5d0ac658b91dd.gif](https://i.gjcdn.net/public-data/fireside/posts/4/101/287601/media/5d0ac658b91dd-qwxcnaxw.gif)
(found late in the demo)
Magi Quick Select Menu (hold [alt])
![5d0ac65dab16d.png 5d0ac65dab16d.png](https://m.gjcdn.net/content/750/2107144-qhbsrxf6-v4.webp)
Other changes:
Made waterfalls not stun you but instead push you down
Fixed text so should be very clear
Should have fixed the slowdown glitch
Added cooldown to boss’s explosion attack
Altered magi levelling. Max Magi level is now 10, lowered cost of levelling a Magi.
All around performance enhancement
Various other small changes…
Things I am unhappy about but will try to fix some time
Jumping on platforms’ corners can get you stuck there.
Bullets sometimes do not move…
And various others…
Future Devlogs will probably be things like concept art, screenshots, etc. I will try to make progress every week. Again, it’s hard since I don’t have anyone making sprites or anything… Just trying to make do by myself. Hopefully this won’t be a 5 year project lol.
Once again I’d like to thank everyone for following and playing! :D
And of course, always appreciate comments, suggestions, anything!
Thanks
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