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17
Game
Five Nights at Freddy's Remastered
28 days ago

lowkey feeling like revealing the credits




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#devruary how do we plan a game?

we simply just get along on the team, do some sketches, concepts, plan the ideas, we all give ourselves some jobs to do for the project, and then we start with it. we're the type of team that doesnt really struggle.

im not surprised this game is buggy 261 Lines of code.. only for the office, no animatronics included. Including animatronics, it's 749 lines long Let's not even talk about the backend, easily this game has 7,000+ lines of code.

withered cindy pixelart

I will not say anything else.

Helpy!! (49/365)

mr william please get your hand out of my door thank you just kidding, another devlog.

bear5 next to a fucking random called "freddy fazbear"

FleshBound | Cinematic trailer

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