I found out how to use articles!! I don't have to bow to a character limit anymore.
Anyway, I've finished alot of stuff since the last devlog:
The CAM System
The UTILITY System
Hall Flashes
Game Over Screen
6 AM Screen
The CAM System:

Pretty self-explanatory. Your standard FNaF camera system, with buttons and stuff like that. Though it's still a bit bare-bones right now. Not much I can say here. lol
The UTILITY System:

The part I want some opinions on, as I haven't seen this type of gameplay used in a FNaF fangame before.
Let me explain:
Characters spawn at a given part of the map, sliding slowly to your office. They can be fast, slow, take the short or long path, anything.
Tools are little gadgets you can drag anywhere on the map, with each having their own use case. There are only 2 of them in this screenshot but I have more I plan to add.
The basic gameplay loop for this is the following: Check threats on the utility map -> place tools in the right spots for them to work on the specified characters -> repeat.
That's awfully not informative enough but that's the only way to explain it since this part is so early in development LOL. If you want a way to imagine it think about card-based strategy games (e.g Clash Royale) where you place cards (in this case tools) to counter threats, with each having their own use case.
My question is this: Do you think this can fit into FNaF gameplay without being too confusing or out of place? I personally am actively trying to make it as charming and understandable as possible, but I feel like it might still be too confusing for some people. So yea, I just wanna see if this is something I should be pioneering or switch out entirely.
Hall Flashes:

It's pretty much a charge-up mechanic: you can either tap shift to do a small flash, or charge it up for a Super-Flash, which will be the counter to some of the characters in the future.
Game Over Screen:

Game over screen I spent way too much time making the effects for but I can't show them because I can't put videos here, bummer
6 AM Screen:

Ditto from the Game Over Screen section but this one looks better as a still image arghghghghghghgh
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