
Mad respect to all the UX/UI designers out there β this took way longer than expected (realities of wearing multiple hats), and it's still not done. π
But hey... weapon customization is coming along! π§π
Next up
Been a while β totally not because my main ISP has been kapoot for 23 days straight and counting! π€£
Anyway, hereβs some gameplay featuring the new bullet time and mini-dash mechanics. What do you think?
Do I really need those bars and pie charts in the UI? Nope, not really β but they sure look cool. π
Merry Xmas everyone~ π₯³π₯³π₯³
Hope everyone is having a blast this jolly season~
Unlike me, who's still slogging along our game. π€£Here's a WIP look for our mission selection scene.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!Β
Head over to the shop to collect yours π https://gamejolt.com/#shop
Another Heavy Railgun Test, I really like how it disables stuff upon contact. The ships powering down looks really dope. π
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Animated pie chart took way longer than expected. π€£
At least it looks a lot less static now, lol. Clicking the icons simulates power drain when a module is active.
Did someone call the cavalry? π«‘
A fleet of ships dropping out of warp mid-battle engaging the enemy never gets old. π€£
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
I like how in Battlestar Galactica they launch Vipers via catapults instead of having flight decks like in most sci-fi series. Here's a clip replicating it.π












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